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The General - Full Character

The General

The General

General front view

General front view

Turntable of "The General"

Animation saluting general

Saluting still

Saluting still

A pose full back

A pose full back

A pose slightly back

A pose slightly back

Generals pants

Generals pants

General pants and boots

General pants and boots

Boots zoomed in

Boots zoomed in

General Zbrush High Poly

General Zbrush High Poly

General wireframe

General wireframe

Hair Shader UE5

Hair Shader UE5

General texture maps and UV maps

General texture maps and UV maps

Concepts for the General character

Concepts for the General character

A General Character that was sculpted in Zbrush, Marvelous Designer was used to create the uniform, pants and belt. Added all the trimmings in Zbrush. Retopology and UV mapping in maya. Texturing in substance painter. Lighting and rendering in Unreal Engine 5.
Sunshades were created in Maya and texturing in substance painter.
The general character was rigged, posed and animated in Maya, then exported into Unreal Engine 5.
Hair cards for "The General" was made and placed in maya, and used by a shader to rendered in Unreal Engine.