Turntable of "The General"
Animation saluting general
A General Character that was sculpted in Zbrush, Marvelous Designer was used to create the uniform, pants and belt. Added all the trimmings in Zbrush. Retopology and UV mapping in maya. Texturing in substance painter. Lighting and rendering in Unreal Engine 5.
Sunshades were created in Maya and texturing in substance painter.
The general character was rigged, posed and animated in Maya, then exported into Unreal Engine 5.
Hair cards for "The General" was made and placed in maya, and used by a shader to rendered in Unreal Engine.